Dev notes
These are the notes from my journey in learning game development.
These notes are personally curated and may contain errors. If you notice any mistakes, I would greatly appreciate it if you could submit a pull request or open an issue to help improve the content.
Table of Contents
CSharp
Unity
Classes
Unity Lifecycle functions
- 01-Initialization
- 02-Physics-Update
- 03-Frame-Update
- 04-Rendering
- 05-Collision-and-Trigger-Event
- 06-Input-Event
- 07-Application-Event
- 08-Disabling-and-Destroying
- 09-Editor-Specific-Method
- 10-Coroutine
Error Notes
C#